Admin Post: Community Check-In for October 2020
Oct. 31st, 2020 06:24 pm
Did you sign up for or take part in any fandom activities in October, or have you been working on any personal art projects? Are you currently trying to meet a deadline? Feel free to share upcoming challenges that have got you excited, any frustrations you've been experiencing, possible goals for the next month, and so on.
It's the final day of Drawtober! \o/ Happy 31st October, and Happy Halloween to those who celebrate! :D
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Date: 2020-11-01 01:34 am (UTC)I'm currently working on a tricky piece in Clip Studio EX - I finally caved and subscribed to it for my iPad because drawing on it with the Pencil is SO much better than my inability to use a Wacom tablet properly with the desktop version of the app. It's amazing how much easier it is to draw a chessboard (with reference I shot myself) using the perspective ruler!
Happy Halloween/31st October to everyone!
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Date: 2020-11-01 05:13 am (UTC)no subject
Date: 2020-11-01 05:20 am (UTC)Otherwise, Clip Studio has specific tools for drawing comics (it was written for doing manga), like panels and speech bubbles and whatnot, while Procreate's mainly for painting. I suspect Procreate of having a better brush engine for natural media simulation (I haven't had a chance to look at whatever new brushes there are in Clip Studio, it's been a few years). Both of them support animation, but Procreate's workflow is kind of nontraditional whereas Clip Studio's is closer to what you would get from a more traditional animation app with timelines and keyframes and camera moves and whatever. You can do animation in Procreate, but I don't think it supports camera moves at all, and Clip Studio lets you import sound files (e.g. for animating speech) while I'm pretty sure Procreate doesn't support that at this juncture.
The big disadvantage of Clip Studio is that it's a monthly subscription (or you can pay it yearly), and Procreate is a one-time purchase. So Clip Studio is very definitely much more expensive. I'm resigned to software all going subscription at this point. :/ But I can afford it, and the tools are easier for me to use for certain projects, so.
more than you probably wanted to know about CSP vs procreate but hey.
Date: 2020-11-01 07:56 am (UTC)tl;dr is that Clip Studio Paint is a very mature desktop app developed specifically for illustrators, comic artists, and animators in mind to replace Photoshop as their primary drawing tool but it is absolutely not well optimized for the ipad and the subscription fee is a bummer. It does however, have the full feature set of the desktop app.
CSP will allow things like much larger file sizes which can be important for print quality. It doesn't really limit you, but it WILL lag like heck if you make a really big file, whereas Procreate will limit your layers based on your resolution/pixel size and the capacity of your ipad. But that keeps Procreate snappier to use. I've mostly switched to Procreate on the ipad for quick sketches and web-only pieces, but if I wanted to do a big complex piece or something for print I'd probably at least at some point take it back into CSP to finish it.
The brush engine in CSP is imo better at natural media simulation-- Procreate brushes tend to look like... Procreate brushes, at least to me, even with the significant progress they've made in version 5, because of the way they taper and overlay, that blending is a separate tool and the brushes themselves don't really have options to blend on strokes or pick up color, the textures are a bit more limited in some fashions and don't tend to make truly organic shapes without manual tweaking during the painting process, and the strokes will kind of ... I don't know, pivot? The way they smooth them is very digital. CSP's brushes have a lot of complicated settings but allow for some really interesting organic shapes to brushes by overlaying different textures and brush shapes and applying jitters etc.
Other major stuff: Liquify still doesn't exist in CSP though there is a mesh transform tool and also doesn't have the one-click access to things like paint-selection layer effects. Procreate doesn't have CSP's auto colorize, 3D models, vast array of perspective tools, or vector lineart layers (these are cool if you use lineart a lot-- you can draw with raster brushes and have them behave like vectors).
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Date: 2020-11-03 01:48 pm (UTC)no subject
Date: 2020-11-01 02:33 am (UTC)Everything I got done within October is on this tag. The dicks are under an LJ cut so clicking the tag wont show them.
I have a lot more I wanted to get done and will keep chipping away at them. Hopefully I'll get into a good rhythm of slowly getting stuff done.
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Date: 2020-11-01 06:45 am (UTC)no subject
Date: 2020-11-03 01:39 pm (UTC)no subject
Date: 2020-11-01 08:12 am (UTC)Haven't been able to do much arting-wise, so all I got is this orc, which wasn't even part of a prompt so I didn't post it here hah. Exhaustion's been kicking my butt lately, and I'm a little overloaded.
I don't think it's going to let up soon, but since part of what's keeping me busy is running some games, I'll probably be doing a bit of game maps and maybe some of them will actually be more than a ten minute sketch? I think at this point I'm just trying to get through this year and fingers crossed the next year will chill a bit.
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Date: 2020-11-01 03:00 pm (UTC)no subject
Date: 2020-11-03 01:40 pm (UTC)This.
Also that is a cool orc dude.
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Date: 2020-11-01 02:57 pm (UTC)And I just posted Pumpkin Ride which is my usual cracky digital art McShep piece for Halloween. :D
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Date: 2020-11-03 01:41 pm (UTC)no subject
Date: 2020-11-03 01:47 pm (UTC)That means I did 12 pieces this year (on my drawtober tag) which is exactly the same amount as 2017 when I first did the challenge. Overall I am pleased I managed to participate given the constraints I'm working in.
I've also been busy working on other challenges which might not have been the best idea in retrospect. Like